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FINDERS OF IO
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Devlog
Design
December 11, 2023
by
Sector Twelve Games
Here's a little look at the new design of the game. The background is darker, the player is brighter. I have implemented a new checkpoint system (the dangerous looking design of the checkpoints subjec...
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Light
December 10, 2023
by
Sector Twelve Games
Finders Of Io (Build 3) is in development! To celebrate, the game has had a minor visual refresh, with a new logo, new fonts, and 3 new colours (the monotone could only go so far) which more accuratel...
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Scope, Challenges, and Polish
August 10, 2023
by
Sector Twelve Games
Hi all, FINDERS OF IO has gone through yet another few iterations. As my first game development project, I know it can't be perfect. However, I want to highlight 3 things I've gone through since the l...
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Soundtrack & Unity First Look
May 08, 2023
by
Sector Twelve Games
Hi. During the development of this game, I'll be splitting my time equally between every corner of the development. That means making my own OST, making the game look good, play fun, and be bug-free...
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I Lied
May 01, 2023
by
Sector Twelve Games
I lied in the last Devlog. I am here to announce that development is restarting, this time in Unity as Sector Twelve Games. Over the past few days I have been learning the basics of the engine, and I...
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Indefinite Delay
February 01, 2023
by
Sector Twelve Games
#delay
It's been two months since I've come back to this page announcing my lack of progress. Unfortunately, I haven't had the determination to keep working on it since then either. There are a lot of small...
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After A Month Away
December 05, 2022
by
Sector Twelve Games
#Story, #Delay, #Update
Hi, it's been over a month. I have basically got nothing done in the game itself in that time. I have decided that I do want to implement at least a bit of a story or lore into the game. I'm not the g...
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